Gameplay is a tough thing to write about for
High Heat 2002. I have such mixed feelings that I need to touch upon different points. For example, the game does have a nice 'flow' to it, keeping things moving and always interesting. Yet, at other points in time it seemed as though nothing would go right and you could get into a rut that was impossible to break free from.
One of the best features in HHMLB2002 is the way you go about hitting. It's about time someone take control and make hitting the ball more of a challenge than just timing your swing. Do you remember Bases Loaded for the NES? One of the best baseball games ever. Why? Because not only did you have to time your swing, but also had to AIM your swing! High Heat 2002 hit a grand slam on this one. By doing so, the difficulty of hitting is increased nine-fold, as there are now 9 positions to swing your bat. Funny thing is that it seems as though anyone can hit a homer by just making solid contact, yet getting a base hit is a lot more difficult.
Unfortunately, hitting a grand slam doesn't always win the game for you. Sometimes there are just too many strikeouts, and to me, this game actually hit into a triple play. (1) The control is just plain bad, and very hard to get used to. (2) Again, I would compare the graphics to first generation titles on the PlayStation. And, (3) there aren't nearly the options that should be included in a solid baseball title.
Options included in High Heat Major League Baseball 2002 are the standard Exhibition, Season, and Playoff Modes, as well as a Home Run Derby. Others include a Family Mode, which allows the computer to control most aspects of the game, Fast Play which forces strikes to speed things up a bit, and Batting Practice (highly recommended). Missing from the list are things like Create-a-Player (only the ability to change names/stats is available) and Multiplayer Compatibility (only 2 people can play even with a Multitap, so forget about turning this into a party game unless you want to have a tournament).