Bizarre yet distinctly identifiable character models, special visual cues for blocked and landed attacks of varying power, and deliberate, weighty animation work? Yep, this is a Tekken game. Being the first in the series to appear on current hardware, it should go without saying that this is the best-looking entry to date. In terms of style, Tekken 7 tries new things; some work, while others don’t. Let’s start with the good. When something amazing happens during a fight, the game clearly knows it. Once in a while, a particularly well-timed blow (finishing or otherwise) results in a panning freeze-frame shot at the moment of impact. It’s immensely satisfying to be on the delivering side of one of these, but if you’re the receiver, it gives you a moment to regroup and rethink your strategy moving forward. Less successful is the hand-drawn aesthetic that accompanies the interludes between chapters, though that may be more due to the utter dullness of the cutscenes themselves.
In Tekken 7, characters speak to each other in their native tongue, whether or not they are responded to in kind. It’s strange to hear individuals smoothly conversing in English, Japanese, and Italian, but honestly, it works. It brings some local color to the proceedings, which are often incomprehensibly weird. The soundtrack gets the job done without really blowing you away, and sound effects are impressively concussive. It’s an even match with the visuals, which aren’t best in class, but certainly no slouch.