First, allow me to sing the praises of Duke Nukem 3D: 20th Anniversary World Tour’s visuals. As is the case with most classic rereleases featuring visual overhauls, a button press is mapped to switch between the old and new visual styles. The improvements are readily apparent, and impressively enough, the new episode is rendered in both the original and improved styles. Everything that lies along the world's Y-Axis has been tweaked to offer a consistent sense of perspective. Remember how disorienting it was to look up and down? You don’t have to worry about that anymore. Everything looks far more tangible and present than it ever has. Of course, this guarantees a weird disconnect when you’re blasting away at two-dimensional sprites, but hey, in games like these, it’s just plain charming.
Megadeth’s music is perhaps the only thing I unconditionally liked about Duke Nukem Forever, and I kind of miss it, even though the MIDI soundtrack that accompanied the original 1996 release is essentially timeless. In fact, much of what comes through the speakers is pure nostalgia. This includes the center cut bone-in ham steak voice performance of Jon St. John. Duke’s first language is some wacky pastiche of film reference and brainless 90’s machismo, and given the time in which it was released, it works incredibly well, especially considering the sleazy settings he blasts his way through. The sheer audacious dumbassery of Duke’s one-liners is a pitch perfect accompaniment to the nonstop casual butchery of jetpack-using lizard people and shotgun-wielding pigs in L.A.P.D. uniforms. Arguably, it’s funniest when it’s at its most dissonant; an accidental detonation of a cocooned naked woman elicits a monotone "Damn." Really, Duke? Really?