I haven’t seen many games that have left me this conflicted in terms of its visuals. The surface of the world Gliese-6143-C is absolutely stunning. The alien life may not be as diverse or as aggressive as it is in your average Far Cry or Metroid Prime game, but it still makes you want to go out of your way to get a closer look. Easily, the high point of The Solus Project’s visuals is the series of environmental effects. Gliese’s skyline is intimidating, thanks in no small part to the proximity of its nearest moon and the almost alarming speed of its orbit. Special mention goes to the tornadoes, which are easily the most frightening I’ve ever seen in a game. On the flip side is a series of dark, dull underground sections and an unfortunate number of technical problems. Texture pop-in is a frequent problem, as is the occasional drop in frame rate. Load times are almost unbearably long, but when you take into account the size of each self-contained area, it’s tolerable.
Sound is more consistent, but altogether less impressive than the visuals. The Solus Project’s soundtrack is content to alternate between synthesized themes and simply getting out of the way of the game’s alien atmosphere. Both approaches work; The Solus Project is at its best when you’re simply soaking in the atmosphere without being interrupted. There’s some voice acting, but it’s all delivered via radio transmissions and audio logs. Makes sense, considering the fact that you’re alone throughout the vast majority of the adventure.