Everything looks and sounds true to the original, which of course, is pretty dated by now. But even with the age, you can tell what made these games so compelling to play. The graphics are bold and colorful. The background tunes are catchy enough to listen to on their own. Gaming was really coming into its own as an art form at this time.
So yes, the 3D in the title of this collection does mean you can flip on 3D for these classic games. Personally, I can’t take 3D for long, but I did try it out on each title. Given that we’re dealing with 2D sprites during this time period, all the 3D effect really does is make things float in front of the background like paper cutouts. It’s still a neat effect, but just don’t expect some wizardry to turn these old games into genuine 3D games.
Speaking of 3D, Maze Walker was actually designed for use with the Sega Scope 3D glasses way back in 1988. Lest anyone think that 3D gaming is an entirely recent phenomenon, I’ll point out that this was far before the Virtual Boy. And the glasses were not those flimsy, red and blue tinted things that were sometimes packaged as novelties in cereal boxes. No, the Sega Scope glasses were a powered peripheral that actually hooked up to a port in the Master System. Quoting the site called SegaRetro.org, "The 3-D Glasses use a shutter system to close the left and right lens rapidly to create a 3D effect." This allowed 3D effects in full color (an advantage over the old red and blue glasses). I want to reiterate, we’re talking about a game for the Sega Master System, Sega’s 8 bit console system. This was way back in the day, even before Sega started picking big fights with Nintendo and released the Genesis. Still, the game required 3D glasses back then, so it was a blurry mess to play if you didn’t have them. You could say that this new release actually gives the game a new and exciting 2D gameplay feature!
At this point, I should make the distinction now that there are two types of 3D to talk about here. One is the one where it looks like things are popping out of the screen. The other is the 3D you see in virtually all modern games which is produced by polygonal models that you can freely rotate a camera around as opposed to flat, 2D sprites. It's like the difference between looking at a sculpture and a painting. Back in the day, many games tried to simulate 3D by scaling 2D sprites larger and smaller.
Let’s just talk about some of the love Sega put into this game, just in the sound alone. You can actually access the original arcade machine sound for Galaxy Force II. If you don’t know why this is a big deal, let me explain just how amazing this machine was back in 88'. You'd sit in a large machine that simulated a cockpit. Once inside, the entire machine would move, simulating flight in the spaceship you control in the game. It was pretty amazing. I remember it being really expensive for an arcade machine (which probably meant it was a big old 4 quarter machine). Outside of a theme park, this sort of large scale interactive machine was pretty unheard of back in the day. Granted, the sounds we're talking about here are only the click of the button presses, but when the developer has taken the time to collect any of the real life sounds that this machine made, that’s saying that someone on the team realized just how special the experience was. Thunder Blade is also given this loving treatment, with actual sounds recorded from a working X-board arcade machine as well.