Rebel Galaxy doesn’t seem to be terribly interested in the utter emptiness of deep space. Instead, it wishes to represent the final frontier as a place to thrive. Artistic design reflects this conceit; I’m not sure I’ve seen space as imagined and illustrated by these developers; there’s color practically everywhere. The deep blacks of other, more serious space sims are almost nowhere to be found here. Nebulas fluoresce with complex combinations of primary colors, and the proliferation of other bright celestial bodies ensure that this is one of the brightest representations of space you’ll see in a game. Everything else looks solid; the user interface takes a cue from its contemporaries in being a hair away from suffocating -- yet thematically consistent enough to the point where it likely won’t bother you. Additionally, the character models used in conversation sequences look like something out of a Star Wars movie. To top it all off, the action is flashy, fiery, and fun to watch.
I can’t deny the appeal of Rebel Galaxy’s sound design. It seems to take its inspiration from the Terrans from StarCraft; a heaping helping of cowboy rock tracks hammer home that well-tread motif: deep space is essentially the wild west. Regardless of whether you’re blasting pirates into clouds of debris, engaging in said piracy, or visiting bounty boards and dive bars, it never sounds out of place and only serves to strengthen the game’s sense of identity. Voice acting is a bit sparse but welcome all the same. Aliens speak their own language in casual conversation, with or without crazy accents and inflections -- but it surprisingly sounds like more than simple gibberish. Sound effects are also on the money. This vacuum is one that poses no threat to sound, so if you’re expecting any kind of silence (muffled or complete) in the void, you won’t find it here. Of course, realism isn’t really Rebel Galaxy’s thing, so don’t hold that against it.