Darksiders II may have some rather grim subject matter, but like its predecessor, it’s a very colorful game. Can you imagine what a Saturday morning cartoon developed specifically for adults would look like? If you can't, just play Darksiders II and call it a day. In both cutscenes and gameplay, the characteristic style and flair of legendary comic book artist Joe Madureira shines through. While Death bears more than a passing resemblance to The Darkness's Jackie Estacado in full Darkness armor, this is more of a living graphic novel. It aims for a more cartoon-like style than a realistic one, which is an excellent design decision. The Forge Lands feel natural but very alien; its varied landscapes and environments evoke our own at times, but the flora and fauna that call these lands home are anything but earthly. And this, the Deathinitive Edition, is by far the best it's ever looked.
That same cartoony charm extends to much of the voice acting, which is perfectly hammy. Each word uttered by our hero just oozes contempt and impatience, as befits anyone bearing his moniker. In the heat of combat or during the game's quieter moments, he's all business. The sense of urgency is absolutely palpable; everything Death comes across is yet another obstacle between him and his brother. Jesper Kyd's soundtrack deserves special mention, as well; it's a lovely bit of work that does a good job of inspiring whatever emotion the game needs you to feel at any given moment.