As previously mentioned,
Lord of Magna: Maiden Heaven is a tried-and-true JRPG. You are an inn keeper who long ago promised your father you’d always keep the inn’s doors open to travelers and treat them as nothing less than family. Not a bad thing for an inn, only the village has a strict "No Outsiders" policy. As such, running an inn isn’t the best of trades.
To make ends meet, you collect crystals from a nearby cave. Following an earthquake, you set out to collect crystals from a newly-opened cave, only to discover a mysterious girl trapped in a large crystal. Monsters attack and you somehow break her loose just in time to save you. Following the battle, you discover the girl – Charlotte – has amnesia and you promise to help her out.
From here, Lord of Magna gets ever crazier. Charlotte is one of seven sisters, each with devastating elemental powers. This would be a bad thing for everyone involved were it not for your bracelet which allows you to command and recharge the maidens, as well as locate them. Honoring your promise to Charlotte and your late father, you set out to find the other girls and restore their memories. Oh, by the way, in addition to possessing amazing battle skills, each girl is uniquely qualified to fill a position at your inn. In other words, while Charlotte isn’t out squaring off against monsters, giant sword in hand, she’s turning down the beds.
As crazy as Lord of Magna sounds, it still manages to spin a somewhat compelling story. The characters are likable and you’ll want to see where things are headed from chapter-to-chapter. Where Lord of Magna breaks from tradition is in how the story flows. There’s a through-line involving the sisters, though how particular elements play out is dependent on your relationship with the individual sisters. You can’t sweet talk everyone, so you have to decide whose story to follow. Doing so not only affects the story, but also unlocks new combat abilities, opening up tactical considerations as well. Your choices will also affect the game’s ending.