Do you remember the first time you broke free of the moody, dark caverns of Things Betwixt and stepped into the gorgeous glow of Majula's evening sun? Double your euphoria (short-lived as it may have been), and you have a decent idea of what to expect from Scholar of the First Sin's visuals. Next-gen re-toolings are the norm, these days, and most of them (DmC: Devil May Cry – Definitive Edition, Borderlands: The Handsome Collection) have brought some significant visual improvements. Dark Souls II was already a fine-looking game with an impeccable sense of atmosphere and it looks even better on Xbox One. Most importantly, the game runs at 60 frames per second, a notable and crucial improvement over both Dark Souls and Dark Souls II.
Dark Souls II: Scholar of the First Sin didn't really have anywhere to go from the last release. At least, not in terms of sound quality. Every Souls game has sounded dark, menacing, and alien. This is obviously true in terms of the gothic horrors waiting to do you in, but what's more telling is that it's more true of the voice acting. Hope is a foreign concept to the individuals who inhabit this sorrowful world, and communication is infected (as apt a description as I can think of) with strange inflections, bizarre accents, and just plain unhealthy sounding voices. When you reach the hut at the end of Things Betwixt and meet the coven of strange old crones, it's clear that these souls are as withered as their bodies; the unsettling timbre of each delivery manages to set the tone long before they stare up at you with their creepy, rheumy eyes. And that tone manages to keep you on edge throughout the entire experience. That's a very good thing; on edge is the only way to play this game.