Just like its last gen predecessor, Dead or Alive 5: Last Round is a beautiful game. Its roster of mostly female combatants is, as always, diverse and painstakingly detailed. The perfect symmetry of the ladies (and their more than ample curves) is one thing, but if you look beyond all the idealization and objectification, it’s not hard at all to appreciate the astounding amount of diversity in the animation work.
All of these fighters employ a distinct martial arts style, and every frame in their repertoire goes to reinforce that. In both stance and attack pattern, you’ll see a wide variety of martial arts styles. None of these fighting styles are arbitrarily assigned, however – each of them fits the character’s background and/or nationality. Russian commando Bayman utilizes Combat Sambo, newcomer Mila’s MMA prowess is reflective of the actual sport, the perpetually inebriated Brad Wong makes appropriate use of zui quan, and the absurdly buoyant American wrestler Tina is pure WWF. Seeing all of these fighting styles clash is a pleasure to behold; excellent collision and hit detection make for a seamless, uninterrupted illusion. Environment design is also uniformly excellent, from the war-torn streets of an unnamed Eastern European city to the almost oppressive industrial trappings of an offshore rig to the cherry tree-laden ninja village that fetishizes falling blossoms more than John Woo does doves. And all of it runs in 1080p at 60 frames per second. Definitely a plus for a fighting game.
Sound design... is another matter. While the soundtrack is harmless synth rock fluff, the voice acting is pretty pitiful. That being said, the writing isn't salvageable by anyone, much less anyone with a modicum of talent. Sound effects are good, though I'm not around actual fights enough to be able to tell how realistic the blows and collisions sound.