Dance Central Spotlight has some good things and bad things going with the way it throws you in. The good thing is that it throws you into the game, tutorial first. There’s no setup, there’s no wading through menus. But that’s also the bad thing; You are put into the Tutorial Mode the first time you start the game with no options to skip over to your favorite songs until you complete it. The Tutorial Mode also skimps on telling you how to get out to the Pause Menu and other such mundane tasks. So the good thing is you’ll start dancing as soon as you fire it up, but the bad thing is that you can’t
really get down until you’re done proving to the game that you don’t need training wheels.
That being said, the tutorial is easy going and natural. The announcer reminds you several times that it’s just like looking in a mirror, and to pay attention to those red outlines to find out where you messed up. It might seem like I’m building this part up a bit more than I need to, but you can really tell that effort was put in to streamline the dialogue and make it feel as natural as possible. Yes, that is something that takes work, as evidenced by plenty of awful tutorials. Remember Far Cry: Blood Dragon’s satiric take on the classic tutorial? It wouldn’t have been so funny if it weren’t true.
It’s also a breeze to practice difficult moves later on in the game. You simply use a voice command of "Hey DJ" to access a number of options such as practicing a single move. This is nice, since it’s kind of a pain to restart a routine just to learn one tricky move.
There’s a rather large number of songs that you’ll find immediately behind a paywall when you get to the song selection menu. This is also one of those good/bad things. The game’s marketing claims that this is a Dance Central that’s all about the dance. In this Dance Central for the first time, you’ll find a severe lack of story, and thus, a lack of unlockable songs. You want to dance right now? Buy the songs. No need to fight through several levels to unlock them. I personally can’t decide if this is more good than bad. I feel like I’m mostly paying for the songs I want if I budget my purchases up to the price of a normal game. That feels valuable, but then I also feel like I want a "full" game from a developer with a history like Harmonix. Some good news comes from the Dance Central Spotlight Wiki, which states, "DLC from the Xbox 360 Dance Central games will be released for Spotlight over time, and will not require you to purchase them again if you have already purchased them for the older games." If that is true, then the 10 song startup list doesn’t seem so bad.
At least some favorite characters are returning such as Emilia, Brody, Taye, and Mo. Don't expect the Glitterati or other classic favorites to make a return, however. Win quotes are also all but gone, which is sad. I'm a person who always got a kick out of the tiny bit of character revealed in fighting games and similar games when a character would give a one liner win quote. And I fear my strange and slightly off-putting Oblio is lost to Dance Central history as well.
With the story and character elements taken out of the game, it seems as though Harmonix has very much focused on the dancing for this game. Not only can you unlock several routines for each song, but also several types of fitness routines. You can go for cardio or strength now, which is nice for people with different fitness goals. You can also unlock special routines for some songs like a "Manly" or "Goofy" routine for a song.
There are also some "Classified" extra unlockables which seem to take forever to unlock. You’re only told you need to collect more moves, which you get from mastering new moves in the game as you come across them in songs. But it doesn’t tell you how close you are to unlocking these items at all, but the internet says it takes 600 total moves to unlock them. Considering I was able to unlock 8 or 9 moves on a routine on a good run, this is going to take a lot of dancing to achieve.