Zapper sets up a situation that, while strange, makes for some great gaming. Playing as
Zapper, you set out to rescue your little brother Zipper from a thieving magpie, appropriately named Maggie. Yes, there's no doubt this game might be a bit young to be appreciated by each and every Puzzle fan out there, but as my old pirate friend likes to say, 'Thar be some good gaming in thar...'
Zapper happens to be quite limited in his movement. He hops from one space to another, one jump at a time. He can also launch himself into the air for a 'Super Jump' or brief hover, useful for those times when you have to get over an obstacle or keep yourself out of rushing water or away from deadly enemies. Funny how the enemies don't look terribly threatening, but they'll put you in a dead place just as easy as the scary looking enemies. Tracking down Maggie is as simple as keeping tabs on the eggs she's always dropping, but that doesn't mean they're easy to find. A helpful twitch of his antennae, and Zapper usually can draw a bead quick on those eggs. Not to give the impression this is some kind of passive Easter Egg hunt, because Zapper does have some firepower. His normal (and creatively named) Zap is pretty good, but using special power-up bugs to upgrade him to a Super Zap adds a whole heck of a punch. Other power-ups available are for the usual things like protection, points or extra lives.
Zapper the game is played in a series of short levels within a stage, and after you successfully find all of Maggie's eggs in a level you move on to the next. Gathering all of the power-up points available in a level will get you a Bonus Round, and pulling a hat-trick within a stage earns you a Bonus Level. The one-jump routine doesn't have to be stale, and Zapper does a nice job showing how a small idea can translate into good gameplay. Most of the levels are built on timing, learning how to follow divergent paths to reach the object you want, and dealing with enemies who follow a fairly consistent pattern most often. One thing that Frogger did well but Zapper does better is offer a sense of height. Using the 'hover' (jump and hold) ability will sometimes get you into secret areas, but many times you just have to look for a suspicious object you might be able to jump up onto and go for it. Mini-puzzles can be opened up within a level, and these are usually based on timing or combinations of everything you've learned up to that point. Gathering all the 'orbs' can be difficult, which is why you earn so many special things if you manage to get 100 percent of the orbs in a level or stage. But, gathering the eggs is going to happen if you follow the path and let logic lead the way.
Multiplayer and the makings of a good party game are also here along with the solid Single-Player Story Mode. Timed races are fun alone, and you can always go back through a level to face 'ghost' opponents who set the pace for your best time, but getting up to 4 gamers in the mix is definitely a step up on the fun factor from Story Mode. Better still, the games you play with friends are far from rehashed Single Player missions. After choosing a character, 5 game variations are available. Most all the modes seem to involve Zipper, although one is just pure destruction, 'kill or be killed' kind of thing. In fun variations on 'Capture the Flag' and 'Bomb' modes from other game, Zipper ends up being both the desirable thing to grab and the thing to avoid, depending on which Multiplayer mini-game you play. Power-ups are found in Multiplayer, and help you get the most bang for your buck against 1, 2 or 3 other contestants.