Judging by my last experience, Evolution Worlds doesn't actually look that much better on Gamecube than it did on Dreamcast, but this has never been an RPG to overuse fancy effects or try and be anything other than whimsical, colorful fun. On this count, the game succeeds, but gamers accustomed to more sophisticated graphics in RPG-like titles on Gamecube(Starfox Adventures being the obvious example) might be turned off by the blocky characters and the lack of visual subtlety. The game plays along in a dungeon by letting you see what you're getting into from a close-up third person perspective or a top-down mode. I liked the third person perspective a lot, and if you find yourself with a favorite character, you can choose him or her to lead the party. Being able to see monsters in the dungeon and make the decision on whether to confront them is nice, and of course you can also try to surprise them from behind or avoid being surprised yourself. The voices are done well, and depending on how you feel about characters talking during battle, you'll find the content amusing. Good music rounds out the entire package. The one thing I don't get in all this is the fact that the game obviously doesn't put a lot of stock in wowing us with crazy realistic visuals, so why didn't they simplify things to the point that loading could be avoided? Load times are so unusual on the Gamecube, I really found myself groaning when a loading screen would come up in the middle of exploring a town. I mean, c'mon people!