The game displays the board on the bottom screen, while the top screen shows items like the current amount of money, building materials and food you've gathered, as well as how much time you have left in the level. The gameboard itself feels small and a bit rough around the edges, but it gets the job done. The tiles that you are switching around are identifiable and can't be easily confused with one another, but based on the size of the tiles, you will definitely be using your stylus in this game.
Cradle of Persia is set to generic Middle-Eastern music that you would find in pretty much any Greek and Lebanese restaurant, and while it doesn't get in the way, it doesn't do anything to really stand out either. The same goes for the generic sound effects that play when you collapse tiles or when your time starts to wind down.