X-Men Destiny doesn't have a lot of meat on its bones, and I'm not only talking about the brevity of the experience. This is an elementary action game that features only the basic of basics. If you have the ability to mash the (Square) button repeatedly, only pausing here and there to add in a (Triangle) or two -- and
maybe a (Circle) and an (R1) just for the hell of it, you can beat
X-Men Destiny with barely any resistance from the game. As you earn experience, you are given the opportunity to level up your skills, much like in
God of War. The sense of progress is satisfying enough, but that doesn't mean anything when the game isn't fun to play.
When you're not fighting Purifiers, you'll come into contact with several high-profile X-Men regulars. You'll cross paths with Emma Frost, Mystique, Wolverine, and Toad -- more than once. However, X-Men Destiny makes the fatal error of insisting that your actions and choices have consequences, when in actuality, they hardly do at all. The story-based consequences are minimal to say the very least, and the game-based consequences are flat-out nonexistent.
I don't usually dog on a game for having too many customization options, but I feel the need to call X-Men Destiny out on it anyway. Over the course of the game, you'll acquire different X-Genes and special costumes, which can be mixed and matched. I'm fine with that, but my problem has to do with the fact that this concept betrays one of the X-Men fundamentals. This series is a celebration of the individual. Your character can be imbued with abilities that are flat-out aped from other X-Men, and while it adds an ever-so-slight role-playing edge to the game, it feels too forced.
If I was given the task of grading the ideas behind X-Men Destiny, the score you see at the top would be much, much higher. However, the final product is unpolished and boring enough to the point where it really doesn't matter how big a fan you are.