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Disney Tangled: The Video Game
Score: 78%
ESRB: Everyone 10+
Publisher: Disney Interactive
Developer: Planet Moon
Media: DVD/1
Players: 1- 2
Genre: Action/ Adventure

Graphics & Sound:
Most of my earliest gaming memories involve playing games with my dad. When we had an Atari, nothing in the world was better than facing off one-on-one with blocky tanks and airplanes in Combat. As I added systems to my collection, I also added memories. Negotiating for extra lives in Contra, pulling off nothing but trick plays in Madden... all are great memories that I'm sure I'll carry with me through the rest of my life.

Though it doesn't cut it as a single-player game, Disney's Tangled: The Video Game is perfectly suited for parents and younger kids who want to build these same sort of memories and just happen to be Disney nuts.

Disney's Tangled follows the plot of the movie and retains the film's look as best as the Wii can. There are certainly better looking games on the system, but younger players will find few issues to complain about. Characters are easily recognizable and even feature the voices of Mandy Moore (Rapunzel) and Zachary Levi (Flynn). Animation is a bit stilted, though I was really impressed with Rapunzel's hair. I actually spent an inordinate amount of time running her in circles just to see how the hair flowed with her movements like a graceful Tron lightcycle.


Gameplay:
As a single-player game, Disney's Tangled: The Video Game idles somewhere between mildly amusing and dull. Toss in another player, however, and it suddenly becomes a completely new game, that is, if you have younger players to enjoy it with.

Disney's Tangled follows the plot of the movie, though it sort of assumes you've seen it prior to playing the game. Plot, which is presented as paintings on Rapunzel's wall, is primarily used to theme each of the game's levels. Gameplay is split between exploration/ collection and puzzles. Exploration areas involve using each character's ability to overcome obstacles. For instance, Flynn can cut down thorns and Rapunzel can swing across gaps by her hair. A few obstacles require the two to team up, such as Rapunzel lowering her hair to allow Flynn to climb to a higher area.

Puzzle areas play out along the lines of the Monkey Island games, but with a few mini-games tossed into the mix. Sometimes you'll need to collect items and complete tasks for people, such as getting the ruffians in The Snuggly Duckling to help the duo get past the guards. Solutions are usually easy, though you can expect a decent amount of fetch quests.

As you travel through levels, you'll collect various items that unlock new items for Rapunzel's tower. Most unlocks feed into a painting game where players can use the controller to draw on the tower walls. In addition to finding new paint colors, you'll also find stamps and other patterns.

Collecting items is fun, if a bit overwhelming. There are A LOT of items scattered thoughout levels. The only ones you have to collect are stamps and paints, but you'll also want to collect other treasures since some will lead to more desirable unlockables.


Difficulty:
I'm a bit torn on saddling Disney's Tangled: The Video Game with a specific difficulty level. Tangled is clearly aimed at a younger audience, though I had a really hard time shaking the idea that it might be aiming too low. If I've learned anything in the past few years, younger players are much more capable than we usually give them credit for, especially when it comes to videogames. I understand not every kid that picks the game up will be a seasoned young gamer, but Tangled tends to take the low road.

Puzzles are incredibly easy and, most of the time, will handhold players to the solution. There are even parts of the game where you aren't required to complete an objective, but still allowed to proceed. I understand the need for the hints, but at times Tangled does its audience a bit of a disservice by removing the challenge.


Game Mechanics:
Exploration areas are a great example of why Disney's Tangled: The Video Game works better as a two-player adventure than a solo endeavor. Similar to the LEGO games, you can switch between the two characters on the fly but, unlike LEGO games, switching characters is a tedious process. The other character rarely follows the one you're controlling, forcing you to retread though areas after switching. With two players, this isn't an issue; players can wander around to their heart's content. The screen will even switch to a split-screen mode if players get too far apart.

Collecting items adds even more frustration when playing solo. In what I can only guess is an effort to discourage competition between players, Flynn and Rapunzel each have their own items to collect. This isn't an issue when playing with friends, but solo you'll have to constantly shift between the two players. It's frustrating and more than a little tedious.

Tangled is better suited as a game younger players can play with either their siblings or parents. The awkward switching between characters in single player is unnecessarily frustrating and may induce more groans than smiles. But, in co-op it's an easy, yet highly amusing romp through the movie's plot that should delight young players. The game won't amuse parents in quite the same way, but watching your kids play and building memories should more than make up for it.


-Starscream, GameVortex Communications
AKA Ricky Tucker

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