Ignore the screenshots for a moment. Based on the title of this game alone, you should be able to venture a guess regarding the visuals. Yep, we're definitely dealing with anime. So Long, My Love isn't a next-gen game, so don't expect it to look like one. If, like me, you've been spending three-hour nightly stretches playing Battlefield: Bad Company 2, you probably won't be impressed. However, the presentation successfully blends the otherwise unremarkable visuals of the gameplay with an irresistable 1920s steampunk aesthetic. Sepia tones and gilded menu screens are only a part of it. On top of that, we're dealing with some seriously outlandish subject matter. New York is represented with all the excess that anime can possibly tolerate; I don't want to spoil the imagery, so if you're interested at this point, I can recommend So Long, My Love with almost no hesitation. My biggest problem with the game's visuals is more of a personal distaste than anything. Still shots of characters in these kinds of games kind of peeve me, and So Long, My Love doesn't make any strides towards making the characters look significantly less static in conversations. It's okay, though -- the rest of it looks nice enough to ignore the little things that aren't top of the line.
So Long, My Love sounds great. The voicework can be a little obnoxious at times, but the music fits the atmosphere wonderfully -- with the possible exception of some of the songs. The robots sound like classic Gundam style machines, and even the most mundane of the New York Combat Revue's activities are accompanied by fitting sound effects. My only problem is that at the default settings, the music and sound effects occasionally overpower the voices. There aren't any options to change the settings, either, which kind of kills the immersion factor. At least you'll always have the subtitles to let you know what they're saying.