Fragile Dreams is an aesthetically pleasing game. Next-gen isn't quite the right term for it, but it still squeezes some quality visuals out of the hardware and boasts a confident sense of style. For starters, the animated clips are gorgeous, and I found myself anticipating each one with excitement. My jaw went slack when the main character stepped out into the dawn to find a morning sky that looked more like an aurora than a normal sunrise. My reaction wasn't provoked by technical brilliance; rather, it was brought on by how well the imagery served the subject matter. The outside world is lonely and beautiful, but once you go inside, the feelings of wonder and mystery are replaced by feelings of claustrophobia and danger. The repetitive environments and overabundance of darkness make the indoor segments less appealing.
I'm torn on the sound design of Fragile Dreams. On one hand, the music is fitting and lovely. The opening song is exactly what you'd expect to hear accompanying the beginning of Seto's journey. The Wii-mote's low-quality speaker is used with relative success. The Personal Frame (a fancy term for "robot backpack") that accompanies Seto in the opening hours of the game should sound tinny and mildly distorted. Chattering insects, meowing cats, and people should not. The voice acting is a bit off. Most lines are delivered slowly and quietly. This is a convention of several story-driven Japanese video games, and while it's great that the developers have included the original Japanese dub, you'll still wonder if it would kill the characters to act like real people.