This is a title that turns visual style into gameplay, which is a neat trick. To make this work, the developers of
Max and the Magic Marker went about creating a world that appears as if it were drawn by a child. You can actually freeze the screen and see a raw version, depicted in all its Crayola glory, or view the more stylized version as you play through the game. The notion of how a child would animate his world and how that would flow into a videogame makes for some neat moments in
Max and the Magic Marker, but it ultimately depends on some platforming tropes that hold it back. The characters are fun blobs and the pickups are
just blobs, so the real items of interest tend to be the world around Max. As with any game that lets you create some part of the world around you, mostly referred to as "emergent gameplay," there is a lot you contribute to
Max and the Magic Marker as you play the game. Your little budding Rembrandt needs to know that the drawings will be limited to simple lines, shapes, and outlines. This compares less favorably to games like
Drawn to Life that let you create full-blown characters and in-game items. Our take on it is that
Max and the Magic Marker isn't really a game about drawing, as much as a Platformer that includes a drawing mechanic.
There's some quality music playing behind the action, and some amusing sound effects, but nothing to knock your socks off. Given the rather limited palette of drawing tools, and the simplistic environments you'll explore, it would have been nice to hear music that created more interest. Rolling in more sound effects to accompany the drawing would also have improved things, or at least provided more incentive to create elaborate drawings. The tendency, after you get over the "ah-ha" moment of discovering how Max and the Magic Marker really works, is to start doing the minimum amount of drawing and exploring required, to just get through the levels and unlock the extra content. More attention to music - at least as much attention as was paid to the visuals - would have made for a better experience.