Rather than take the approach of a linear racing title,
Cars: Race-O-Rama (if you can believe it) borrows from open-world Racers of recent years. Players (still only two at a time, unfortunately) can first jump into the action through Arcade Mode, racing around any open tracks. At the outset, this amounts to one track, so no joy there compared to the fun you'll have when all the tracks are unlocked. Opening additional content comes after you win a series of gold-starred races in each area, and there are a host of other racing elements to be had for ambitious players. The mini-games we saw in previous
Cars games return, but are worked into the flow of things more smoothly. We don't love load times, and there are plenty of them here, but the breakaway games are at least consistent with the feel of the overall game. Examples early into the game include racing around revving your engine to tip tractors, which we've seen before in this franchise. Similar treasure hunts or delivery missions show some good attempts to energize an otherwise standard racing formula, but poor control completely sabotages
Cars: Race-O-Rama.
Jumping action is less a focus than before, but drifting is in with a vengeance. You don't have to do it, but you'll earn points both when drifting curves and launching big air off steep hills. Knowing how to do this stuff doesn't make it integral to the game, although it helps to be able to access certain places in the game where you'll pick up hidden items. Being able to play as different characters is a fun trick, but doesn't change handling to any great extent. By the time you get to special races like the monster truck rally, you'll really notice the difference, but the overall impression we had was of poor handling. Inconsistent response to movements of our wheel meant we were often pinballing back and forth between the two guard rails or smashing into obstacles at a critical point in the race. Using turbo, braking, or drifting helps to alleviate some of the squirrelly nature of the vehicles in Cars: Race-O-Rama, but nothing really takes the place of good, tight controls. Even after hours of playing, there was not a moment we weren't thinking about the shoddy controls, a problem worse in this installment than in any of the previous games. Replay value should be high, considering the layers of challenge and unlockable items in each level, but we'll wager that anyone keeping this game around for longer than a rental period just wants to race their buddy.