The game doesn't spend a lot of time recounting the backstory of
Yu-Gi-Oh! 5D's, but plunges right into
your story as an aspiring dueler, working your way up the chain through a series of virtual battles with established "riders." Fans of the traditional storyline will find many unfamiliar elements, such as changes in cards and characters, and the focus on Duel Runner races instead of throw-down card battles. The game doesn't unfold so much as it plops you down into the character, gives you your first Duel Runner, and starts the racing action. It's too abrupt, even for kids that have followed the show. Learning the controls of your Duel Runner is simple enough, but applying the card-battle mechanics adds another layer.
Yu-Gi-Oh! 5D's Wheelie Breakers does an equally poor job of leading players through the content outside of races, such as deck building and editing. Reading the manual is fine and well, but taking full advantage of features like swapping cards, summoning monsters, and battling during the race is left to trial-and-error in the actual game. The experience for players is a bit disconcerting and frustrating; it doesn't help promote the cool features that are actually here.
Cool features include a battle-racing system that incorporates Yu-Gi-Oh! cards, but not really in the way you'd expect. Instead of battles based on ATK/DEF in the traditional mode, summoned monsters become equipped weapons you can use to attack by pressing the (A) button on your Wii-mote. It's like Wipeout meets Yu-Gi-Oh!... The other cards, Spell or Trap, are used to trigger effects during the battle, similar to a power-up in any arcade racing game. The difference is that most games only allow you to have one active power-up at any point, where Wheelie Breakers lets you maintain your monster while using Spell/Trap cards. You can swap out monsters or acquire new cards as pick-ups on the track, using them as long as you have sufficient Action Points. These points are scattered as pick-ups around the track, but you'll also find spots to avoid, where your opponent has left a "power-down." All of this is very much in line with any battle-racing game, but only mildly flavored with the essence of Yu-Gi-Oh!. Perhaps the option to play against friends, or up to 8 CPU-controlled opponents, in Grand Prix and Matchup Mode, has sufficient appeal for racers above and beyond the card action.