Saying that
The Munchables is a game about eating your enemies almost says it all, but there's method to this madness. The backstory on why you need to travel around eating angry vegetables is largely incomprehensible, but suffice it to say that space pirates play a part in all this. What's at stake are some magical orbs, the power source for denizens of several islands in the world of
The Munchables. The orbs are repatriated by being (no joke) extruded from the hindquarters of our heroes, after a hearty eating session. The ultimate power source for each island, guarded by a fearsome boss, looks like either a mound of soft-serve ice cream or a mound of something extruded from one's hindquarters... Did we mention there is a quirky side to this cuteness? The implications of orbs and mounds are largely obscured in heaps of rainbow color and primary colors, so don't expect your younger kids to even catch onto the jokes.
Each stage includes several areas filled with eating mayhem, and you'll take on one of two available characters to chomp your way through to victory. A condition for victory may be to eat a certain item or series of items, and you'll need to satisfy several conditions along the way. The main condition is growth. Facing off against pirates at your current level, which is established at the beginning of each area, means a good meal. Trying to eat a Level 4 pirate when you're still at Level 3 will only result in bouncing off the pirate and probably being damaged in the process. You can attack this problem in one of two ways: Either smash into the pirate and reduce him to several lower-level pirates of the same type, or go around eating lower-level pirates until you level up. This dynamic makes fun variations in gameplay possible, depending on your preferred style. The strategy of attacking higher-level monsters works up to a point, but becomes impractical when surrounded.
The boss characters feature similar gameplay, but generally require a combined approach of attacking/reducing and eating. You'll enjoy the boss battles rather than become frustrated, but some take time to play out. The play time on The Munchables isn't that long, but there's replay value in several ways. You can run back through against the score you set for the numbers of orbs collected, or go for perfect scores when collecting special items. Eating more pirates will cycle you through various "evolutions" in your current character, and although these aren't required, they are fun to watch. The multiplayer is limited to a second player riding shotgun with an extra controller, shooting enemies. Why at least a real two-player wasn't included here is strange, considering how fun it would be to munch with a friend. Perhaps the logistics went beyond what was possible on the hardware, but The Munchables is worse for not having a more robust multiplayer or online component.