Action games have a hard time creating a cool character and universe to trounce around in, but
X-Men Origins: Wolverine doesn't have to. It has the perfect fit for a game about dismembering as many soldiers as possible with its main character Wolverine (a.k.a. James Howlett, a.k.a. Logan, a.k.a. Weapon X, a.k.a. Hugh Jackman) and his origin story.
The story follows the events of the movie, but goes more in depth with certain sections and fleshes out some of the more... confusing tidbits. I would like to say that the story is good, but I know the developers didn't have a choice in the ultimate direction of the story, but what they were able to take liberties with works really well. Wolverine travels to a jungle with Team X and becomes a one-man army. Then he goes to the Weapon X facility under William Stryker's persuasion and becomes a one-man army. After that, he goes to investigate Project WideAwake in the SouthWest, meets Bolivar Trask and becomes a one-man army. (Notice a pattern yet?)
The overall structure is very traditional at heart. You play level after level killing baddies and upgrading different abilities. There are collectible items scattered throughout each level and as you get more, it either unlocks new abilities or bonus outfits. I think it is worth noting that X-Men Origins: Wolverine is full of bugs and graphical glitches. They didn't ruin my experience overall, but they did happen. There were times when I fell through the stage for no reason, an invisible wall would appear directly in between me and the actual path I needed to take, and not the least of which was when it would not prompt me to press a button to interact with a key moment in the story. I reloaded to the previous checkpoint or restarted my PS3 and everything was fine, but I hope that someone was paying attention and has a fix coming soon.
The real joy is getting to be in the middle of a group of bad guys and tear them apart. The combat system is fairly deep with your standard heavy and light attacks. You can also throw enemies, but the best thing about being Wolverine is his lunge attack. When you lock onto an enemy, you can lunge toward them and stick them with your soldier skewers or use it to build a combo with a mix of heavy or light attacks. All of the actions and animations are pretty brutal and the ease in which Wolverine shrugs off multiple homicides makes it all the more worthwhile.
The best description for how violent X-Men Origins: Wolverine truly is would be the inclusion of a Quick Kill button. When you grab an enemy, you can opt for a quick kill which rewards you with some of the most graphic displays of mutant aggression I have ever seen. The ways he kills different enemies are unique (and awesome!), so I encourage you to do it as often as possible to see how creative Wolverine can get.
The only enemies that can't be quick killed are bosses. It wouldn't be a true action game without boss sequences. The expected characters from the film show up like Sabretooth and Gambit, but then there are some unique monsters and government experiments to give Weapon X a run for his money. On a first attempt, most fights take a little longer than they should, but by the time you fight them again or replay the level, it becomes much easier and I thought experimenting with different strategies was fun.