Broken Sword: Shadow of the Templars - The Director's Cut follows George Stobbart's first adventure. Here George ends up having to solve a murder mystery as he teams up with a fellow innocent bystander, Nico, and uncovers ancient secrets hidden by the Knights Templar. What's great is the fact that this story was written long before
The Da Vinci Code craze that has embedded itself into pretty much any mystery story that involves Biblical references for the past few years.
While this game is, for the most part, the same as the previous releases, there are a few changes that make this a Director's Cut release. The most noticeable of which are some changes in dialogue (like George's opening statements) and cut scenes, but I think some of the puzzles were changed around a bit from the last time I played this game. I don't know how many of these differences are actually there and how many are just years of not playing the game that has me not fully remembering parts of it.
I have to say though, Broken Sword: Shadow of the Templars - The Director's Cut probably has one of the simplest (and arguably lamest) Co-op modes out there. But then again, multiplayer in a point-and-click adventure game isn't all that standard or frequently implemented. In the case of Shadow of the Templars, one player will move the character around the screen and click on objects like normal, but the second player also has a cursor on the screen. So what can that second player do? Quite frankly nothing. The other cursor can move around the screen and with a click of a button, flash some. Basically, the second player can help draw the first player's attention to something on the screen. Quite frankly, I just don't see why the effort was made to implement a Co-op mode if this is the result.