The Legend of Spyro: Dawn of the Dragon is about medium rare in terms of difficulty. The combat gets a tad tedious, and you can finish the game in about ten hours (unless you get lost or decide to take on the elites). Speaking of getting lost... that is all I did throughout the game! Sparx, your Navi of
The Legend of Spyro: Dawn of the Dragon, is about as much help as a blind man in a maze of razors. More difficult than any of the evil, fire-breathing monstrosities that you must slay, is navigating the game. You know, on occasion, I have been know to whine about linear games and how boring, predictable, and fun-sucking they are; but you need
some direction in a game to prevent it from getting so convoluted that you feel compelled to look up strategy online.
Little Navi wannabe, Sparx, was pretty useless. At least he didn't pop out every five seconds with "Hey!" For those of you that are wondering what in the monkey a Navi is: she is a very obnoxious fairy in the Legend of Zelda series. There are poems written to her level of annoyingness. Another nail-on-chalkboard aspect of the game that makes it more difficult that is should be, is the camera angle. Camera angles and wandering game designs can kill a game for me faster than meh gameplay. Gameplay can sometimes be overlooked even when boring, but combined with running around in circles for what seems like hours all the while going "Umm, so, where am I?", and camera angles that make you insane... it just loses the game a ton of points.
For some reason, the amount of enemies increases so dramatically toward the end, that it feels like the game designers accidentally doubled the recipe. Again, not much skill needed (button-mashing!), but I was attacked so often that it took me four years to get five feet in the game. I felt like Frodo trying to leave the Shire - you know, how it took the entire first book for that to happen?