Worms: A Space Oddity has about the least intuitive controls you could create for a Wii game. If you're planning on this being a fun party game, you're going to have to prepare to explain the controls over and over again. As an example, in order to fire a projectile weapon, you first tilt back the Wii remote to adjust the power of the launch. When you have the right power, you hold the B button, and swing the remote, letting go of the B button at the end of the swing to launch it. It works fairly well once you've learned the routine, but just as with all of the
Worms games, there are lots of different weapons with different firing techniques. A tutorial is available, but it is easy to hide, and also takes up precious time during a match to read it. After some practice, however, you can get everything done pretty easily. Still, the motion controls don't feel necessary, and it would have been nice to have the option to go without them.
Worms: A Space Oddity is the first version of the Worms series to make it to the Wii. The formula hasn't changed much, but of course there are a few tweaks for the Wii. It doesn't do anything particularly new, though it does have a new space theme. It may be for the best in this case, that the developers stuck with the formula and produced a solid game. But now that the Worms games seem to have made their rounds through the consoles, it would be nice to see something new for a change. Pick this up and prepare to flail around and curse over the control system. When you're over that, you can sit back and enjoy some classic Worms action.