There are several things to play with when it comes to
My Sims's mechanics. The character creation area has a lot of content to be able to create and personalize characters. I think that if you have played many of the newer PC iterations of the
Sims franchise that you can't help but feel it has been gimped. I also feel, or hope, that this is due to the fact that for all intents and purposes, this is a new title and game, meaning plenty of new content to come out for it. I am definitely comparing apples to oranges here, so with the thought that this is the kid-friendly version of
Sims for the population, I think they did a great job.
The building system was robust enough to enjoy and simple enough to be grasped by young players. I think that the modular system works well, even if it does limit you at times. For example, your exterior only has so many slots to place items, so when trying to place something like a fence to act as a railing on a balcony, it had trouble grasping the edge as a boundary.
I was expecting to see some similar integration of the game to have online interaction similar to Miis. I am looking at this as a foundation for more integrated gameplay and activities to come. If not, then I am going to be sorely disappointed.
This is still a good game for kids. I would steer away for the younger kids unless you are positive they have a good grasp of the Wii controller. I can understand that the repetitiveness of the game, once you get into it, could actually start to wear on an experienced gamer very quickly, but I am reminded that the experienced deep Sims player is not the intended audience.