Designers and Developers should make a call at some stage and if "realistic" isn't happening, move toward more of an anime/graphic look. Dragon Blade characters look strange in realistic settings because they appear more like paperdoll cut-outs than actual humans. The bad guys and enemies are supposed to be unrealistic so they work just fine. Locations that you'll visit are interesting enough, but the game progress on rails to such an extent that you never really feel like you're in a "'world" of any kind. Some time was spent creating textures and designing the levels to appear grand and there are objects littering the landscape that allow for interaction. The lack of options for exploration and very limited platforming gameplay results in most levels feeling too clinical. The sounds of battle are about the only interesting audio and again, there are some lackluster segments between gameplay that feature plenty of rousing music but no spoken dialogue. The music is often so grand that it feels totally overwrought compared to the action. Listening to dramatic orchestral scoring only works in the midst of huge battles or huge romances. Fighting off a rogue enemy with a few swings of the sword probably deserves a slightly more relaxed audio backdrop. If it sounds like a flat presentation, you are getting the picture. As a Gamecube title, we would have been reasonably impressed, but nobody ever earned points for being Yester-Gen...