If you understand how to buy low and sell high, this game is for you.
Tradewinds Legends doesn't try to be more than a great example of what capitalism has always espoused: building wealth. In the beginning of the game, you can choose between a game of pure commerce and a game where you get some story elements. The Free Trade Mode has no story and just allows you to jump in and start moving goods. This approaches a casual game in many ways. The Story Mode includes the same characters found in Free Trade, but you get to learn more about what is motivating each character and why they have a stake in the game. During the course of a Story Mode gaming experience, you get to partake in 100 distinct missions. Trading goods wouldn't seem to lend itself to a very rich storyline, but you'd be surprised. Running errands around the world actually starts to get pretty exciting... think Han Solo, Chewie, and the Falcon.
Traders and smugglers share some common ground, and there have to be merchants to actually buy all the stuff. Moneylenders, traditional bankers, boat-shop owners, and a whole host of other characters seem to show up in each town. Depending on the nature of your mission, you'll find each of these play some role during the story sequences. It may be they have a piece of information or an item that someone else wants to possess. In one mission, you find that the magical Djinn of one ruler has a crush on a Djinn in another town. Passing love notes between these two proves to be highly lucrative. Gather enough money and you can buy yourself a boat or two or ten. Outfit these boats with weapons and goods, then sail off to the nearest port to find good prices. If this all sounds shy of a full game, we can only say that you've been warned. Remember I mentioned the addictive part? Pretty soon, you'll start dreaming about the price of tea in Ak'Wah if you're not careful.