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Meet the Robinsons
Score: 78%
ESRB: Everyone 10+
Publisher: Disney Interactive
Developer: Avalanche Software
Media: DVD/1
Players: 1
Genre: Action/ Platformer (3D)

Graphics & Sound:
Meet the Robinsons is about average as far as action/platformers are concerned, and slightly above the curve when it comes to movie tie-ins.

From a graphical standpoint, all of the characters and locations seem to portray their silver-screen counterparts pretty closely. The lines could have been a little smoother and of course don't look as clean as the 360 version, but given the system's capabilities, it isn't all that bad looking.

Audio-wise, Meet the Robinsons is everything you would expect from a film inspired game. The vocals are either done by the original actors, or close enough impersonators that you can't really tell, and the musical score of the game fits nicely with the soundtrack of the film. From a more technical aspect, I never found the characters' comments to be too frequent or repetitive and they rarely got annoying. The only exception might be the game's help system in the Robinson family robot, Carl.


Gameplay:
In Meet the Robinsons, the Robinson family time machine has gone missing, and just when young Wilbur Robinson was planning on doing some joy riding too. Now Wilbur has to follow the thief and fix the future before his dad returns from his business trip.

Throughout the adventure, you will discover various blueprints and collect raw materials that will be used to create gadgets that will help Wilbur do everything from launching magma to playing chargeball and digging through the ground.

The game also sprinkles in several mini-games. These mini-games include Protectosphere Mode and Chargeball (the sport of the future). Chargeball is the more interesting of these mini-games and is accessible from the Main Menu, once you have gone far enough in the story.

When playing Chargeball, Wilbur goes into virtual space where he throws balls of lights at shields in order to break down his opponents defenses and send a chargeball into the enemy's goal. Of course, your opponent is trying to do the same thing to you, so you have to stay on your toes. One of the interesting parts of this mini-game is that you will unlock various courts and opponents and each new unlockable has a different enough feeling that it doesn't get repetitive, at least not right away.


Difficulty:
Much like the game's overall feel, Meet the Robinsons has an average difficulty. I found that I was able to plow through the game's Story Mode without much trouble, but when I wanted to make sure I had all of the collectibles (action figures, chargeball courts and opponents), I would have to try a little harder and repeat some levels.

For younger gamers, this title might be a little harder, but if you are experienced at all in this style of games, then you shouldn't have any problems plowing through the storyline and rescuing the future.


Game Mechanics:
Meet the Robinsons has a similar control scheme to the Wii version of Disney and Avalanche's other title, Chicken Little: Ace in Action. In both games, the third-person action/platformer aspect of the game used the Wii-mote to control the camera, while the Nunchuck's Analog Stick moves the camera. Like in Ace in Action, this style of camera control works out really well and helps in aiming your weapon so that you can fire it with the (B) button.

Unfortunately, it seems the Analog Stick part of the controls aren't as solid as in the Chicken Little game. Well, that isn't completely true. The parts of the scheme that were in the other title worked just as well; that is to say, the part where you have to run around the level unhindered. Where it tends to get fouled up is when you perform other actions like having to sneak along a wall or run toward a locked camera (like running away from a rolling head a la Indiana Jones). In these cases, the sudden restrictions make the need for a finer control necessary, and it just isn't quite enough to get the job done. Consequentially, you will find yourself being flattened or edging a little too slowly along the wall and being forced to repeat some areas a bit more than you might want to.

All in all, Meet the Robinsons is an okay action/platformer and anyone who liked the film should find the game amusing, but in the end, I would recommend renting the game before you buy it, just to make sure you like the mechanics introduced in the first couple of levels.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

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