ATV Offroad Fury 4 is the fourth installment of the popular racing franchise for the PS2, sort of. For those who have not been keeping up on the crazy license swapping that has been taking place with the franchise of late, allow me to briefly recap. Rainbow Studios (with publisher Microsoft) had earned a reputation for developing incredibly rich offroad racing games for the PC in the late 1990’s. When the PS2 first came on the scene, Sony lured Rainbow away from Microsoft and their first joint effort,
ATV Offroad Fury, was a smashing success. The combination of Sony and Rainbow would go on to produce the equally successful sequel,
ATV Offroad Fury 2, before parting ways. Rainbow would begin working with THQ on the
Unleashed series of offroad race games while the
ATV Offroad Fury name would stay behind with Sony as the publisher. Only this time, beginning with
ATV Offroad Fury 3, Climax Studios was filling in as the programming team. As such and since Climax returned for
ATV Offroad Fury 4, the game play most closely resembles that of part 3 which is to say slightly faster and more arcade-like then the first two (Rainbow Studios) entries of the series.
While slightly more arcade in nature then the simulation aspects of the early entries of the series, ATV Offroad Fury 4 is far from mindless button mashing. The key to success is mastering the suspension preload control which uses a meter to determine how far the ATV will bounce on the lip of a take-off ramp. The system is fairly simple and easy to control but requires skill to master. In the end, players who are able to smooth out rough sections by carefully timing their jumps will have a definitive advantage over just smashing the gas. There is still a high degree of simulation found in this racing series even if the system seems a bit rudimentary initially.
Finally new to the series (and taking a chapter from Rainbow Studios’ MX VS ATV franchise) is the ability to race far more then just ATVs. Players now get the opportunity to try their luck racing everything from trophy trucks, to dune buggies, to motorcycles. While this does contribute to the excellent sense of versatility, it cheapens the ATV racing experience slightly by confirming the suspicion that ATVs aren’t interesting enough to warrant a game devoted to them on their own.
Overall Climax pulled no punches on what is likely their final ATV Offroad Fury effort on the PS2. It is truly amazing to witness their mastery of tapping the aging hardware for all its worth. There is much to be excited about here and even more in anticipating the possibilities of their transfer over to the PS3.