This game (and
Robotron: 2084 for that matter) plays much like a bulldozer drives. Separate controls on each hand, one for movement and the other for weapons. It does take a bit of getting used to, that independence. But, it is a beautiful thing and there are some very useful updates in
Ultratron that make the gaming so much sweeter. The Big Idea behind
Ultratron is that there are four evil robots whom you'll battle wave after wave of minions to reach and destroy. Each screen or wave of robot attackers will require some good coordination and planning to conquer. Powerups appear, and range from standard upgrades for weapons and shields to "helper" drones or smart-bombs. Where the replay value in a traditional shooter might be limited,
Ultratron manages to avoid cliche and offer several different ways to customize your play.
Enemies appear with a flash that you'll learn to look for, so that you can start to move and fire in their direction. Some levels start off with big armies of robots that you have to shoot your way out of immediately. And the bosses... They are pretty serious, but lots of fun. The regular attackers will come at you with different weapons, including some that just plow around the screen dropping mines or bombs. Much like the other great shooter from Puppy Games, Titan Attacks, this game also includes enemies that are hardened to varying degrees against your weapons. So, if you invest in rapid fire but don't upgrade power, you may find yourself running all over the screen trying to avoid heavier enemies. Ultratron doesn't use a point/purchase system, but instead relies on powerups right on screen that you shoot to trigger the bonus you want. This keeps the pace racing. Working through the 40 or more levels will test reflexes and you'll have to master the use of powerups if you have any hope of seeing the last boss.