Only the pickiest of gamers will find something wrong with Round 2’s presentation. The boxer models are amazingly life-like and lack that “plastic” feel seen in other sports games. Boxers feel more like real fighters rather than action figures. Part of the realism comes from the smooth punch animations that flow nicely into one another, without a transitional “jerk” or stutter between movements. Other small elements like glistening sweat and a few drips of blood help to really sell the package.
Because of the high level of detail seen in each boxer, other elements have to suffer – namely, the arenas. They still look remarkably well done, but they lack the spark that makes the boxers stand out. Other background elements, such as ring card girls and managers, also lack the smaller details. Considering the whole package, this isn’t that big a deal since you won’t spend enough time staring at the background elements (okay, so maybe you’ll stare a little longer at the ring girls) to really care.
Commentary is good, but suffers from the same inaccuracy as other sports games. Calls are usually in the general vicinity of what’s going on, but really lack the specifics you’d find in a real match. Commentary is also limited in some areas, so expect to hear some phrases repeated. Round 2 retains last year’s hip hop vibe in the music department and really comes down to a love-it or hate-it deal. It was nothing I would personally listen to by my own free will, but within the game’s context, it works.