It starts with the graphics. Each boxer, real or fake, is personalized in their own way. This is with hair styles, muscle definition, or even tattoos. Along with that, the animations during the fights are splendid. Jabs, uppercuts, haymakers... they all seem to be the real deal. Plus, I didn’t see any collision-detection flaws, just good clean boxing.
Of course, the best part of Round 2 is hurting your opponent. After several rounds, there’s a good chance either you or your challenger will show the effects of several blows to the face. It could either be swelled up like a balloon, or you could have blood running down your face from a cut. Either way, you see the difference in the boxer’s face, showing you where you should focus your punches (or where you should protect yourself).
Meantime, the boxing venues look just as cool. EA used a blurring technique behind the boxers, creating the effect of bright lights on the big stage. And don’t forget about the entrances. With the use of pyrotechnics and other stuff, you feel like you’re ringside.
Fight Night: Round 2 features a single-man commentary that calls a great match. A couple of the lines may get a bit repetitive after you play the game for a while, but regardless, it’s nearly flawless. Another helpful audio feature is between the rounds. Your trainer tells you how you’re doing in the fight, what to do better, where to attack... he evens tells you where to heal the swelling or cuts. Those wounds, of course, are created by the thunderous blows during the fight, which just sound awesome.