Man, I should have stuck to sports games.
Visually, Fight Club does have some nice graphics and animations. The fighting animations are the same as you’ve seen in any other fighting game. After some series of combos and such, you’ll probably see some blood splatter onto the screen. Obviously, this is part of the “Mature” rating that comes with the game. Also, when you pull off some sort of finishing move in which you break a guy’s leg or arm or something, the graphics reveal the guy’s skeleton where you’ll see the bones break. This is kinda cool, but nothing that hasn’t been done in some sort of fashion before.
However, the graphics take a huge hit in the score because of the “cut-scenes.” When you start the Story Mode (which I’ll get into later), you watch a really cool Full Motion Video where you’ll see how you start getting involved with Fight Club. However, after that FMV, all of the other cut-scenes are slideshows with the characters’ voices spoken underneath. It’s almost as if Vivendi decided the first FMV was too hard to keep producing, so they just stopped with the animations and went with slides instead.
Two other things really peeved me as well. First, after a fight, the winning character’s lips move, although you don’t hear anything. Assume they’re just mocking you for playing the game. The second item is that character creation is a joke. You only get a few different faces, bodies, and pants (yes, pants) to choose from.
On the audio side of Fight Club, things are pretty much same-old. There are lots of “f” words and such, which is also part of the “Mature” rating. The acting is descent, although it’s lessened because of the slideshow production. Other than that, the punches and kicks all are sounds you’ve heard before. Even the bone crunching sounds are a little passé.