Each character is detailed down to their facial hair or tattoos, and the 3D models fill out perfectly. All of the signature moves are represented in the best way possible as well, along with the other standard wrestling moves (like the good old fashioned arm bar). Probably the best part about the graphics is the crowd, which has 3D members in the audience. Don’t get me wrong, there are still some sections of paper-thin 2D fans, but they’re fewer and further between. I also noticed some collision-detection issues, like player models going through walls and such.
New for the audio this year in the SmackDown! series are the actual voices for the wrestlers. This has been lacking over the past few years, and while I must say it’s a welcomed addition, it could have been better. First off, the acting is sub-par. I know, I know. It’s wrestling!!! The acting sucks in real life. But still, I was hoping for a little more emotion in some parts of the script.
The second problem is the fact that whatever wrestler you are in the Season mode, all of your dialogue is in text, and not spoken. Yep, we’re back to square one with the conversations-through-print. You have the option for subtitles for everyone else, so I’m not sure why THQ didn’t think we’d be able to understand our own wrestlers. Oh well, maybe next time.
The third and final problem with the spoken dialogue is that it doesn’t match up at all with the graphics. It’s hard to get past the old Kung Fu-style conversations where the mouths are moving, but no words come out, and vice versa. Perhaps THQ just was so excited to have Vince McMahon and company in full audio that they forgot about lining up the dialogue with the graphics. Again, maybe next time.