When it comes down to it,
Turok: Evolution is a slightly average FPS that at times shows it could bloom into something special, but because of a number of flaws, it never gets the chance to even bud.
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Evolution is the story of the origin of the Turok. Like The Phantom Menace and Attack of the Clones, Evolution harkens back to the era before the original Turok on the N64 in order to give the series more of a background. It all begins with Tal'Set and his nemesis, Captain Tobias Bruckner, falling into a rift into the Lost Lands. Once in the lost lands, Tal'Set sets out to find Bruckner as well as fulfill his destiny. To be honest, that's about as much of the story as I was able to follow. Starting with the very first cut scene, it's obvious that the emphasis wasn't placed on storytelling. I'm sure there's a story somewhere, but I wasn't able to piece one together.
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One of the things I liked most about Evolution was that throughout the game, the main focus is exploration and figuring out how to perform tasks on your own rather than having someone hold you hand and walk you though. Every once in awhile the game will show you an objective, but it never tells you how to achieve it. For example, a key may appear on the top of a plateau that has no discernable way to get up. Instead of the camera showing you how to make it to the top, you have to explore to figure it out on your own. It's the puzzle-like moments like this that really made Evolution worth playing. For those moments where the path completely eludes you, the Turok: Evolution Player's Guide from Prima is available.
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Another cool idea Evolution uses, which I mentioned before, is the ability to use the environments against your opponents. Say an opponent is hiding behind a tree, instead of trying to find a way to shoot around the tree; you can shoot at the tree and knock it down on top of your enemy. Of course this idea isn't implemented as well as I would have liked, but destructible environments are always cool, even if it's something as simple as this.
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One of the elements Acclaim was hoping would spice up the series are the airborne shooting levels, however, instead of adding something new to the game, they drag it down. My main problem with these areas was that they were repetitive and dull. I couldn't tell which I disliked more, the sloppy, limiting flight engine, the cheap as hell enemy gunfire, or the disjoined effect presented by the frequent load times.
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Evolution's multiplayer modes were, hands-down, my favorite part of the game. While nothing revolutionary, they were still a lot of fun - especially when compared to the rest of the game.