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Ty the Tasmanian Tiger 2: Bush Rescue
Score: 90%
ESRB: Everyone
Publisher: EA Games
Developer: Krome Studios
Media: GCD/1
Players: 1 - 2
Genre: Action

Graphics & Sound:
Ty the Tasmanian Tiger 2: Bush Rescue brings back that boomerang flinging, robot working, Australian rescuer from down under, Ty.

Ty and the rest of the Australian crew are portrayed in a cartoony fashion, especially when you notice that Ty’s (or Sly’s, his brother, for that matter) clenched teeth never move from one side of their heads. The less than serious tone of the graphics does a great job of pulling you into a world where the animals of the outback have everything from large mechs to helicopters, even huge jets. I was also amazed early in the game when I saw how vast the areas were and how much was going on in each part.

The sound and music for Ty 2 are above par. The music kept me into the game and stayed up-beat while the hits, shouts, bangs and booms were varied enough to keep the sound effects from getting repetitive.


Gameplay:
Ty the Tasmanian Tiger 2: Bush Rescue starts off with Ty helping out the locals as some Frills (the villain reptiles) attack the town. He soon realizes that the attack is merely a diversion as Boss Cass (the big baddy from the last game) is broken out of jail. Now it is up to Ty the Tasmanian Tiger and the newly initiated Bush Rescue team to find the escaped fowl.

Throughout the game, Ty will be able to use everything from boomerangs to large mechs, stationary cannons, and much more in order to get at Boss Cass. Ty’s assortment of ‘rangs include the Frostyrang, Flamerang, Xrang, Zappyrang, Lasharang, Smasharang, Deadlyrang, along with each of their upgrades. These do everything from the obvious freezing and burning to seeing hidden objects (the Xrang) and getting into those hard to reach areas (the Lasharang). The different ‘rangs and their upgrades are purchased at stores in Bush Rescue. You will get the money for them as your progress through the game and destroy enemies.

Ty will also be able to pilot different types of mechs -- each with its own benefits. The Battle Bunyip is the first one you find, and it packs a wallop as you take out frills and other mechs by either bashing them with your powerful arms, or if you slam the ground, taking out everything around you. The Sub Bunyip will let you go to the deeper parts of the ocean in the game. There are also four other types that Ty will be able to pilot and master.

There is also a fun cart-game in Ty the Tasmanian Tiger 2: Bush Rescue. Here you will be able to race against a friend in seven different tracks. You will have to dodge everything like ice-bombs and blastorangs as you manage your way to the checkered flag.


Difficulty:
Ty the Tasmanian Tiger 2: Bush Rescue is fairly easy and doesn’t ever pose much of a challenge. Even the boss fights seem to be quickly taken care of. It never took me long to figure out what the flaw in the bosses’ fairly set patterns were to take advantage of them. In general, Ty 2 doesn’t pose much of a challenge to seasoned gamers in the least. Once you get the controls down and learn the feel for the different types of ‘rangs, mechs, and vehicles -- you will start flying through this game.

Game Mechanics:
Ty the Tasmanian Tiger 2: Bush Rescue has a wide feel as you play through the story. There are the times when Ty is on foot and is using his boomerangs to take down enemies. You’ll find yourself in large mechs with several attacks, as well as pilot vehicles. Thankfully, Bush Rescue’s control scheme shifts between modes seamlessly. I never really had a problem figuring out what or how to do anything -- even if the vehicle I was in was completely new. And on those rare occasions when I did get confused, the “science tips” that explained each vehicle or weapon were at my fingertips to refresh my memory.

Ty the Tasmanian Tiger 2 is a fun game with large areas to play in and explore. The missions are straightforward and never left me wondering what I needed to do next. If you are a fan of cartoony action games, then I would recommend this game to you. If you’re still not sure if you want to get it -- it is definitely worth the rent.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

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