The basic concept of this game, as in most fighting games is to defeat your opponent by taking his/her life down to zero before they take yours.
Capcom vs. SNK 2 EO gives you the opportunity to do this through various bash-type means. There is the embracing Arcade Mode which lets you pit your skills 1 on 1 in a tournament type of setup, or for those of us entrepreneurs in the fighting genre, there is a 3 on 3 team option. There is a Survival Mode that has a fighter with limited life taking on fighter after fighter until he dies or beats all of them. There is the age old Vs Mode that has you and a friend trying to beat each other up, taking out everyday aggression in a video game setting. There is a Training Mode where you can practice moves, combos and the culinary arts. Ha, just kidding about being Emeril! Bam! There is a Replay Mode where you can replay all the greatest kills you've made, or any of the bad A finishing moves. There is a Color Edit Mode that lets you edit the colors of any character, which is where I spent a considerable amount of time. Nothing is funnier than seeing Akuma look like a smurf with blue skin and winter white pants. There are various options which let you dictate difficulty and button configuration. I'll be honest, the
Gamecube controller was a pain to play with. It's just not as beautifully laid out like the
Super Nintendo's was. A lot of times, I'd be trying to do this ruthless combo, only to accidentally tap the shoulder button and end up doing a little sweep, rather than a nuclear death grasp. Also another part that
really confused me was with the
game systems where you pick different 'systems' which influence your control scheme, blocking frequency, super move ability, point system which acquires super move, etc. The manual says that each system can help different styles of play. The only thing it really did was confuse the heck out of me, but hey I'm a guy that, for the longest time, thought 'it only took three licks to get to the Tootsie roll center of a Tootsie Pop.' I just stuck with the first system after going through all six and learned it. I assume that if you had tons of time to perfect your
Street Fighter style all over again, you could eventually perfect all six systems.
The gameplay is as smooth as any of these type games in the past have been. The camera angles are flawless, and consequently enough, the control is smooth, though the buttons were a bit 'tricky.'