For those of you who don’t know, you play as Sam Fisher, the ex-CIA and ex-Navy SEAL who now works for the Third Echelon, and once again has to save the world from a terrorist. That doesn’t sound at all like a Tom Clancy plot, does it? Anyways, the idea with this stealth action thriller is to stay in the shadows to get information, and not get caught. Sure, there will be times when you’re allowed to shoot to kill... just remember to hide those bodies. I had the hardest time in the beginning because I just wanted to covertly pick people off. I quickly found out that wasn’t the right idea in
Splinter Cell: Pandora Tomorrow. The bigger challenge is to try and NOT kill anyone, and still pass the missions. Now that is hard. Anyhow, to do all this, Sam Fisher is equipped with a fun bag of goodies, and also has a new array of moves to travel around discreetly. For instance, now you can climb poles, hang from wires upside-down, while playing the role as a sniper (if you so choose to snipe). What’s better than that?
But all of that has to do with the single player mission. Pandora Tomorrow also offers a multiplayer/online mode, which is both new and very cool. If you’re thinking multiplayer like GoldenEye 007 on N64, then you’ll be very disappointed. Instead, the multiplayer/online mode consists of two teams (SHADOWNET and ARGUS), with up to two players on each team. The SHADOWNET Team is a group of spies, while the ARGUS Corporation is a bunch of mercenaries. There are three different game modes to play with: Neutralization, Extraction, and Sabotage. In all three, the SHADOWNET Team must search for the ARGUS Corporation’s viral containers (ND133s), and neutralize them in some way. During the Extraction mode, they must bring them back to a specific extraction point. For all three modes, it is the ARGUS Corporation’s task of eradicating the spies, while protecting the tubes for a certain period of time (or after a number of kills). If you set up a match online, you can customize varying features just to your liking.