Harry Potter and the Prisoner of Azkaban still provides the "
Zelda-lite" brand of gameplay found in previous games, only with more of a slant on action rather than exploration. This provides a game that doesn't succumb to the plodding pace of both
Chamber and
Sorcerer’s Stone, but it also yields a much more linear game. The twisting corridors, secret passages and go almost anywhere (at anytime) formula is replaced by locked doors and straightforward "A - to - B" progression. The action-oriented style also causes the story, which (realistically speaking) has always been butchered in the games, to take a back seat. But, in the game's defense, anyone playing more than likely knows the plot, so there's a minimal chance of players getting lost in the plot.
While the exploration elements may be lost (as well as Quidditch games), the structure stays the same. You still live out the day to day life of Harry and friends with a few plot elements from the book thrown in to move the story along. The biggest gameplay change comes in the form of team-based gameplay. No longer do you only control Harry, but also Ron and Hermione. Each character brings unique abilities to the game. Harry has access to the Marauder’s Map, which allows him to see where everyone is at any given time in Hogwarts, while Ron has a dumb-luck ability that allows him to find secret passages and Hermione can fit into small areas. All three also have access to spells that only they can use, like Ron's Lumos Duo and Hermione's Glacius spell, which produces a powerful ice blast. Other spells also provide for new challenges and give Harry that extra kick that he couldn't get from constantly casting Flipendo in the last two games. Eventually you'll even learn to master the Patronus spell.
A number of mini-games are dotted throughout the game. These include wizard duels (which turn out to be incredibly easy) and the usual “collect everything” quests that will certainly be familiar to fans of the previous games. Now, instead of collecting chocolate frogs and Wizard Cards for the Folio Universitas, you can also collect pages of the Folio Bruti -- a book that keeps track of all the magical creatures you've run across. Hermione can also collect information on certain statues found throughout Hogwarts.
Unique to the GameCube version of the game is the Owl Care Kit. Unlocking the kit requires both a GBA-to-GameCube connection cord as well as a copy of the GBA version of the game. Once you purchase the kit from Fred and George's shop, you can care for and groom your own owl. Players who don't have the GBA version, but own the connection cord, can also download 2 mini-games to play on their GBA.