Rounding out the talent behind the game is Academy Award-winning Production Designer Sir Ken Adam (
James Bond series), Costume Designer Kym Barrett (
The Matrix trilogy), and Character Designer Rene Morel (
Final Fantasy: The Spirits Within). Developed at EA's spectacular new studio in Los Angeles, California,
GoldenEye: Rogue Agent is being produced by a stellar creative team that currently consists of more than 120 accomplished artists, game designers, and engineers, including veterans of such hits as
Shrek,
Titanic,
Star Wars: Episode II Attack of the Clones, and
X-Men 2.
GoldenEye: Rogue Agent goes where no previous James Bond game has dared to tread, giving players the chance to cross over to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The focus of this first-person shooter shifts from that of 007 himself to the corrupt underworld and its criminal masterminds. Players encounter such legendary allies and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition. The game seamlessly integrates single-player, multiplayer split-screen, and online gameplay for the PlayStation 2 and Xbox. Featured game modes include story-driven campaign missions, deathmatch-style simulator trials, and objective-based war games.