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Peregrine Glove
Score: 96%
Developer: Iron Will Technologies
Device Type: Controller


Function:

Man has alway longed for control of the world around him. Literature and films show that our fantasy is filled with desires to be able to change the world around us with a wave of our hands, whether it be wizards from recent times or space-bound farm boys from a long time ago in a galaxy far, far away.

Yesterday's "future" as realized to date, of course, is a very different thing, where the world's fastest computers are manipulated using antiquated keyboards whose key layout was designed to slow typists down, back when speedy typing could cause physical stamps to bind against each other.

The Peregrine Glove uses the futuristic side of the keyboard interface - namely, the USB connection and the universal compatibility, and tosses out the antiquated key layout, the keys and, for that matter, the board, as well. What you're left with is a futuristic-looking, comfortable glove interface which is programmable and compatible wherever USB keyboards are supported.


Performance:

The Peregrine fits like a... well, it fits quite comfortably. I found it to be a bit awkward to attempt typing (on a keyboard) while wearing the Peregrine, but I don't typically wear gloves when typing. I was able to do it, mind you, it just felt a little strange and I was a bit self-conscious about it. Of course, you're not supposed to use a keyboard in conjunction with the Peregrine, you're supposed to use the Peregrine instead of the keyboard. True, true, so let's talk of how that went.

The Peregrine is great for getting a key pressed when that's what you need to do. Game applications, for example, may require you to hit (W), (A), (S) and (D) to move around, Space to jump or, perhaps, Enter to continue. The Peregrine is great for these sort of things. Actually typing, on the other hand, is much less forgiving; hold a key too long and the repeat feature starts repeating your character all over the place. It would be possible to type using the Peregrine, but you'd need a lot of practice and you would probably want to adjust your computer's key repeat settings to be a bit more forgiving.

I tried out the Peregrine with Civilization V, mapping frequently used hot keys to the glove, primarily on fingertips for use with thumb tip activation. This allowed me to make very simple motions that, basically, looked like I was counting on my fingers. Little finger to thumb and this unit was told to do nothing this turn. Ring finger to thumb and another unit was told to go on alert. Middle finger to thumb and a unit is told to fortify until healed. Pointer Finger to thumb and I've told a unit to attack. Mapping actions with this escalating order allowed me to quickly learn which fingertip to use for my desired action. I also used Middle finger to the palm pad as Escape, so that I wouldn't hit Escape by accident, but could quickly make this motion and pull up the Menu.

The Peregrine comes with a program called "GloveBox" for creating and managing profiles and keymaps. You can create and save as many "Profiles" as you like, perhaps making one profile for games and one for business apps. Or, if you prefer, you can make a new profile for each game you have. Each profile has five different Keymaps for you to map for different things - perhaps one for each faction in a game with different factions with different actions. Perhaps you could use one keymap for "texting" other players... the possibilities are limited only by your creativity and manual dexterity. Best of all, once you've set up a keymap and it's loaded into your Peregrine, it's in the glove. Once programmed, the Peregrine works as a USB keyboard and can be taken to another PC, console or device without any special drivers and used with the existing programming.

In fact, as a test, I mapped in a keymap for use with the PS3 with the Glovebox program running on my PC and then took my Peregrine and tried it out with the PS3's web browser. The PS3 simply recognized the Peregrine as a USB keyboard, and I was able to reload the page, hit (X), (Circle), (Square) and (Triangle) as well as (Start) and (Select). The only problem I noticed with this is the aforementioned key repeat issue; occasionally when I hit "back," it would go back more than one page if I held my fingers together at all, rather than simply tapping them together.


Features:
  • Available in Three Sizes (S/M/L)
  • Innovative Touch Point Technology
  • Magnetic Break-Away Pod
  • Gold-Plated Connectors
  • User Adjustable Sensing / Key Mapping
  • Ventilated Cool Spots
  • Glove is Hand Washable
  • 18 Touch Points on Fingers
  • 3 Contact Pads (Thumb Tip, Thumb Pad and Palm)
  • 40 Unique Actions
  • Programmable Accent Light
  • USB Compatible
  • Keymaps Stored in Glove

Drawbacks & Problems::

There were two primary drawbacks I experienced when using the Peregrine. The first is that the glove can't sense two finger touch points with the palm. It's understandable that you can use gestures that use two fingertips (or other zones) both touching the thumb somewhere, but the palm is a large area, and given that I've been practicing touching my middle finger and my ring finger to my palm together (thanks to being a Spider-Man fan for life), it would be nice to be able to use that combined move to trigger an action, even if it was simply Alt and Tab for switching between applications.

The other issue is the fact that the Peregrine is wired, meaning that you're effectively tethered to the computer while you're using it. You can remove the magnetic pod from the back if you need to leave your computer for a bit, but it would be nice if there were a wireless version. However, the glove is designed to be upgradeable and even since I've had it in-house, there was an upgrade to the driver that allows for key combinations, such as Alt+Tab to be mapped to a single action. In addition to driver updates, the firmware itself can be upgraded, allowing the Peregrine to get better over time. For that matter, even the wireless thing could be accomplished with a replacement pod that is wireless, allowing you to keep using the original glove.

If you're like me and you've been wanting a good glove controller since before Nintendo flopped one onto the gaming market, I suggest picking up a Peregrine. It has instant compatibility with everything, since it's USB-based, sidestepping issues with developers adopting and developing to support the hardware, and the quicker you get one, the quicker you'll become and old... hand at it.


-Geck0, GameVortex Communications
AKA Robert Perkins
Minimum System Requirements:

To Map Actions to the Keys / Configure Glove:
Windows XP/Vista/7, CD Drive (or Internet Connection - GloveBox is also available for download from the Peregrine Website), Microsoft .Net Framework version 1.1 (on included CD and available from Microsoft as a free download) and an available USB port.

To Use (After Keys are Mapped):
Any computer running any operating system that supports USB keyboards and has an available USB port.

  Test System:

MS Windows XP Home Edition, AMD Dual-Core, 3.11 GHz, 2 GB RAM, Award Modular BIOS v6.00PG, Gateway HD2201 21" HDMI Monitor, Sony SDM-HS73 Monitor, ATI Radeon HD 4200 (256 MB), USB MixAmp, A30 Gaming Headset, Realtek HD Audio, Creative SB X-Fi, 1.5 TB Western Digital Caviar Green SATA Hard Drive, Sony DVD RW, Cable Modem, Logitech Wireless Gaming Mouse G700, Peregrine glove (Large)

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