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Cyborg 5.1 Headset
Score: 87%
Developer: Saitek
Device Type: Audio


Function:

Gaming Audio. Period. One-stop shop. What does that mean? That means that the Cyborg 5.1 Headset has a built-in soundcard, meaning that even if your computer doesn't currently have the capacity to make sounds, add the Cyborg 5.1 Headset and you're ready to rock your games in 5.1 surround sound.

Performance:

There are several things to consider when choosing gaming headphones. First of all, obviously, is quality of sound. This also is closely related with the fidelity and directionality of sound. In certain games, being able to actually determine where an enemy is by the sounds they make can be a much needed advantage. Secondly, there's comfort. If you're going to be playing for a long period of time, you need to be comfortable. To this end, you're looking for light weight, padding and adjustability that lets the headphones conform to your shape and not vice-versa. Gamers who play online may be looking not just for headphones, but for a headset with a microphone, so they can communicate while inside of their games. Looks are not as important, but then again, we're talking about what you're going to be wearing on your head at your next LAN party, so perhaps some people would think aesthetics to be important. Finally, there's the cost to consider. If you find the perfect set of headphones but you'd have to sell your gaming rig to be able to afford them, then really, what's the point!?

So, starting at the beginning, the sound quality and directionality in the Cyborg 5.1 Headset is very nice, indeed. When I used them with the included sound demos and in various games, I found that I could often close my eyes and, using only the in-game sounds, I could target certain sources of sounds in the center of the screen. I'm not saying that I could target by hearing alone and actually shoot things that way, but I could discern which direction to move to face enemies or noisy props, quickly getting them to the center of my screen, where my vision could take over for more precise aim. I can see how using the Cyborg 5.1 Headset could be a great improvement over stereo headphones, changing the game audio from something that makes the game seem more realistic to something that gives you a virtual sense of hearing in the virtual world of the game.

Shifting our consideration to the comfort of the Cyborg 5.1 Headset, we find a bit of a mixed bag. The Cyborg 5.1 Headset is powered via its USB connection, so there are no batteries to add to their weight, making them a very comfortable weight. Additionally, they have "low profile, rotating cans and adjustable headband," as Saitek puts it. This is all true, but when comparing the comfort of these to the LoSt-CaUzE headphones I reviewed earlier, I can see why they feel less comfortable. The padding is less dense and is stiffer on the Cyborg 5.1 Headset, making them less forgiving and less comfortable for using for long duration gaming sessions. Do they hurt? No, but much like that feeling I get when you first take a baseball cap off, I can feel where they had been for some time after removing them. The LoSt-CaUzE headphones didn't have this effect when I used them.

I'm not big into online chatter, so when I play my games online, you're not likely to hear me say much. However, I did find the detachable noise-cancelling mic to be flexible enough to put it where I wanted it, yet stiff enough to stay where I put it. Also, the sound quality with the microphone sounded reasonable to me, even when using it with the Karaoke feature of the software that comes with the headset. I was expecting that I might hear some crackle caused by a loose connection when adjusting the headphone, since it was removable, but, surprisingly, the electronic connection stays solid when adjusting the position of the mic. I would advise removing the headphones when attaching or detaching the microphone, however, as this can cause a fairly loud pop (as would be expected). Another thing that can cause pops and/or interference is the phono-jack connection (green) used for non-5.1 sound. I was picking up some sort of cycling interference sound when I had this plug attached to my VAIO, but when I unplugged it, the interference went away. Be very careful about allowing this green phono plug to touch other metal things; this can cause loud pops and static sounds that can be quite unpleasant and even harmful if the volume is turned way up.

Ah, the aesthetic factor. I found it interesting that Saitek's documentation claims that the Cyborg 5.1 Headset's "Cyborg" logo illuminates when 5.1 sound is selected. This is technically true, but it also illuminates when the 5.1 sound is not selected. A more accurate statement would have been that the "Cyborg" logo illuminates when the USB port is plugged in. This logo is an interesting aspect of the headset's appearance; there is one logo on each ear's can, and they are different colors. In what might be a hat-tip to early 3D glasses, one ear's logo is red and the other is green. Specifically, the left is red and the right is green. I don't know if this matches up to 3D glasses' typical orientation, but the only other reference I could come up with was a Christmas color scheme, and it's rare that other gamers at LAN parties will fear or respect you for your love of North Pole Elven culture. Lit logos aside, the Cyborg 5.1 Headset looks respectable enough, but they fall short of "luxury," primarily due to the padding material. They do gain some prestige points due to their zip-up, (semi) hard-sided carrying case that comes in the package. That's a nice touch.

The in-line control panel in interesting. It has separate volume controls for the stereo in and the 5.1 surround sound in. The stereo volume control is a dial control on the top as you face the controls, while the 5.1 volume controls are a (+) button and a (-) button, which actually act as system volume controls, controlling the volume of your computer. The other two controls consist of a toggle switch that switches between the two sound inputs (stereo and 5.1 surround sound) and a toggle switch labelled "Mute.M," which is a mute control for the microphone. These controls all worked nicely, but the audio source toggle switch and the Mic Mute switch both caused a little bit of noise when they were used.


Features:
  • Low-Profile, Rotating Cans and Adjustable Headband for Total Comfort and Portability
  • C-Media USB 106 Sound Drivers Included
  • True 5.1 Surround Sound
  • Built-In Sound Card
  • Adjustable Detachable Noise-Cancelling Boom Microphone
  • In-Line Controls for: Volume, Sound Source, Mic Mute
  • Includes Protective Carry Case, Headset with Cable, Microphone, User Guide and Installation CD
  • 6 Sonic Drivers (3 per Ear) Deliver Precise Directional Audio
  • 3.5 mm Stereo Jack Included for use with MP3/CD/Handheld Devices
  • VoIP Ready
  • Works with Windows XP, XP64 and Vista

Drawbacks & Problems::

I would have liked the Cyborg 5.1 Headset much more if their comfort factor, and, specifically, the padding used in their construction, was better. Also, it really would have been nice to see a protective terminating cover for use on the green phono plug (line-in), to avoid loud sounds that can occur when things accidentally touch it; it's quite possible that people will use the Cyborg 5.1 Headset with just the USB connected, so the designers should have taken that into consideration. The only other gripe I would have with the Cyborg 5.1 Headset would have to be the Logo color scheme. Why would they choose red and green? I have seen red as a popular color in game rig lighting schemes, but the other really popular color I've seen out there is blue, not green. For that matter, people tend to try to coordinate their components so that they all have the same color, whereas the Cyborg 5.1 Headset sports two different colors, itself. Unless you're gaming rig is already decorated in a mixture of red and green lights, they're not likely to fit into your color scheme very well.

At a cost of about $80 USD, the Cyborg 5.1 Headset is not the cheapest headset out there, but when you factor in the built-in soundcard and the carrying case, it's not a bad deal. If you're looking for top-of-the-line audio, you will probably be disappointed by the padding used, but you're likely to want to use a high-end audio card with surround sound anyway. If you're looking for something that gets you to 5.1 surround sound quickly, the Cyborg 5.1 Headset gets you there with a single purchase.


-Geck0, GameVortex Communications
AKA Robert Perkins
Minimum System Requirements:

Connectivity: USB 2.0 Windows XP, XP64 and Windows Vista (all versions), CD Drive.

NOTE: No soundcard is required for the use of this product.

  Test System:

Sony VAIO VGC-R820G:
Intel Pentium 4E, 3.2 GHz (Intel Grantsdale i915), 1 GB RAM, AMI BIOS, Realtek HD Audio, Radeon X300 Series (128 MB), 200 GB 7200 RPM, Serial-ATA/150 Maxtor HD, DVD-ROM, Pioneer DVD-RW DVR-108, Sony SDM-HS73 Monitor, Floppy disk drive, Cable Modem.

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