The Argul’s Tomb campaign isn’t on the map like the Crucible DLC we previously reviewed. That location is opened after a certain point in the game’s story and you can visit it anytime, but you will need to have a pretty powerful character if you hope to make your way through that particular DLC. Argul’s Tomb is Crucible’s opposite in pretty much every way.
Instead of getting to the new DLC via the in-game map, you have to exit your game and go to the DLC option and select it under the list of campaigns. Also, instead of it being a massively difficult campaign that you need to have beaten the game at least once in order to get through, Argul’s Tomb seems to scale with the character’s level. Enemies that are supposed to be more powerful than you stay above you, while those on your level stay that way. This, plus the fact that the campaign will give you any tools you need in order to get through the puzzles, like the Voidwalker and the Death Grip, even if you don’t have them in the main story yet, means you can jump into Argul’s Tomb at any point. Although, I don’t really know how the DLC’s story plays out if you haven’t met Ostegoth yet since he is the character that tells you about your mission and he doesn’t show up until the second act of Darksiders.
So what is your task? Well, put simply, Ostegoth tells you about the lost king, Argul, an enemy you can actually seek out and take on in the main campaign. It seems that his successor has actually hidden his tomb away to forever keep his spirit troubled. Well, Ostegoth has found it and he wants you to take on the challenges it poses. The frozen map is broken into three dungeons, and one of them is optional.