I'm not going to say that all of
Planet MiniGolf's shortcomings have been addressed, because they haven't. First off, the sound design is still pretty annoying, though that shouldn't surprise anyone. At least you still have the option to turn off Captain Redundant.
Outside of the condescendingly-named Warm-up Course, Stronghold Island is every bit as insanely difficult as the original courses. Though Stronghold Island is better designed than many of Planet MiniGolf's original courses, most of the holes are absolutely brutal. Every Hole-In-One feels like the result of a freak accident, which is simultaneously rewarding and frustrating. However, every now and then, you'll sink a difficult putt with minimal use of power-ups -- and it will feel awesome.
The PlayStation Move goes a long way in this game, but it can't quite offer the ideal control scheme. The blame lies mostly with the conflict between the nature of the game and the design of the actual controller. Disclaimer: I don't have gorilla hands. That being said, I don't feel completely comfortable holding the Move controller like a putter. Part of me wishes I could partially disassemble my NHL Slapshot hockey stick peripheral and jam the Move controller into the Wii-mote cradle. That, of course, would phase out the use of power-ups, which are still used. Therein lies the other minor complaint; some of the power-ups (specifically, the ones that affect the ball's trajectory) don't mix well with the motion controls.