Anyone who's seen a
Mad Max movie can't look at
Borderlands without drawing comparisons. If you played the original release at least a quarter of the way through, you offed Mad Mel in the Dahl Headland. However, Gearbox obviously isn't ready to cease paying homage to the cult classic. Meet Moxxi, a woman who rivals even Patricia Tannis in terms of insanity. She's an enterprising (and let's face it, stacked) young woman who introduces herself by divulging the circumstances surrounding the deaths of two of her three known husbands (hint: she murdered them). What about the third husband? "It's civil," Moxxi admits.
So what is Moxxi's job? Well, she runs the Underdome, which, as you've probably guessed by now, hosts contests that can only be described as Pandoran gladiatorial combat. You enter one of three arenas and fend off wave after wave of skags, psychos, Crimson Lance soldiers, Eridian Guardians, and bosses you encountered as part of the main storyline. The arenas are interesting enough, but I was expecting more from an expansion about arena combat. In particular, I was hoping for booby-trapped environments similar to those in Shadow of Rome. Now that I think about it, much of what makes Borderlands: Mad Moxxi's Underdome Riot a bit of a letdown has more to do with what could have been, rather than what is specifically done wrong.
Each arena challenge is structured identically. Your job is to fight through a number of rounds. Each round consists of five waves. The Starter Wave is exactly what it sounds like. The Gun Wave is also self-explanatory; enemies with guns appear to take you down. The Horde Wave pits you against enemies without guns... but the catch is that there are a whole lot more of them. The Badass Wave throws the worst of the worst at you, and is perhaps the most difficult of the waves. The Boss Wave, well, you get the picture. If this sounds tedious and boring to you, consider the red flag raised. However, you should know that there's a catch, or rather, a few catches.