Ransome starts out each mission with only a few survival tools, but he has the opportunity to do some crafting of his own. He starts off with a revolver, a boltgun, a level 2 SAT, a flare, and blueprints for the EMP and the Noisemaker. But the odds, as always, are against you. The threat of getting one-shotted by the Xeno is one thing, but even the Working Joes are no slouch. There were few moments in
Alien: Isolation in which I felt truly comfortable with my level of resources, and fewer still in
Corporate Lockdown. One particularly punishing android encounter took me several tries until I finally got through by the skin of my teeth. But again, hard-earned successes are often gratifying, even in a game as emotionally draining as this one.
At this point, the Season Pass for Alien: Isolation is a bit of a question mark. Corporate Lockdown is a fun excuse to turn the lights off and scare the living sh*t out of yourself, but this particular scheme could get old fast, especially if it is used for the remaining four expansions. It all boils down to your personal enjoyment of the Survival Mode. Do you like it? Your answer to that should tell you all you need to know.