It is hardly arguable that
Mortal Kombat: Deadly Alliance isn't a step up from its 2D counterparts. This is the franchise's first major step into the 3D realm, but they are a day late and a dollar short. With games like
Tekken and
Virtua Fighter already years ahead in the next generation genre of fighting games,
Mortal Kombat looks as if it has little chance of catching up.
Seven of the eight original fighters are back this time around, some of which are unlockable. There are also a whole slew of new players, including a vampiric woman and a totally new boss comparable to that of Shang Tsung.
The moves list has also been done up a little. Each character now has three unique fighting styles that they can change mid-swing. These different stances are mostly superficial, though. Some combos have you switching between them in the middle of the sequence, but the relevance of switching the style is non-existent. Yes, styles vary between defensive and offensive, but instead of giving each character one big move list, the developers gave them three small ones and hoped people would be fooled.
Even more atrocious are the fatalities. These are what practically made the original titles, what with their over the top gore and violence. Now, each character's fatality list has been reduced to a single move, and most of them aren't worth the time of day to watch. They lose their luster after each use.