If it looks like a movie and sounds like a movie, nine times out of ten it will play like a movie. Long and drawn out with little input from the user. Unfortunately,
Gladiator: Sword of Vengeance is one of those nine out of ten games that follow the lowly trend of 'interactive movies'.
But that doesn't mean it's not worth a little bit of entertainment. The story isn't all that clich ridden, a rarity in games like this, although it still capitalizes on the current craze for gladiatorial games. As the champion of Rome, you are called upon by the gods to stop the threat of the current emperor from causing the total collapse of the great city and all its accompanying regions. Ok, maybe it is a clich.
Once you get past the first initial tutorial level and the subsequent cinematics, you are thrown into the meat and potatoes of the game. This is where the movie part quits and the game part picks up. Unfortunately, this dish of meat and potatoes is a little undercooked.
Ninety nine percent of the game is taken up with you running around the level and mashing your attack buttons as you hack away at your enemies. The levels aren't laid out all that badly, but there just isn't anything to do in them except find a key, unlock a gate, kill some people, do it all over again. It seems that little effort was put into changing things around during the game. The biggest puzzle you'll face will be trying to find an item in a room full of breakable jugs.
The worst part of it all is that there is nothing else to do. Little reward is given for completing the game, and there is no Two-player mode or optional challenge modes. Once you get bored of the single player experience, the game will just collect dust because there is nothing else to do.